High Concept Document of Game
GAME (WORKING) TITLE
general info
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Team Name
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Target Audience: (age or other demographics)
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Gamer Type: (core/casual)
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Target Platforms:
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Genre:
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Number of Players:
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Projected Release Date:
concept image
Include a visual image that communicates the concept or visual aesthetic of the game or gets the audience excited about the game. The concept image could be a custom sketch, painting, or a mashup of images from other games/media.
elevator pitch (high concept statement)
This should be one to three paragraphs that describe your game in a concise fashion. Remember, your goal is to sell your vision to others. Make it compelling! It should answer:
- Who is the player? (target audience and player type)
- 目标玩家群体及玩家类型
- What is the soul or essence of the game? (why should it be created, sell the vision of the game)
- 创作动机- What does the player do? (role they play, core mechanics, genre, controls)
- 角色 机制 类型 控制- Why do they do it? (player motivation, goals)
- 玩家动机/目标- Where does the player do it? (game world, setting, story, narration)
- 故事背景- What are the constraints on the player? (progress and flow)
- 故事走向- What sort of emotion is this game trying to evoke in the player? (affect, theme, mood)
- 情感价值- How does the game look and feel? (graphical style, 2D/3D, music, sound)
- 风格- How is this game unique? What differentiates it from other games? (competitive analysis)
- 为何独特 区分度- What game platform is the game played on? What engine (optional)? (technology)
- 游戏平台/技术
feature set (pillars of the game)
Create a series of features for the game to support the high-concept statement. At this point the features should be written in a succinct manner, probably in a bulleted list. The details will be fleshed out later, but you should at least include the core features, or “the pillars of the game”. Highlight the features that are unique selling points for the game
为游戏打造一系列功能,以支持该文档。 此时,功能应该以简洁的方式编写,可能是在bulleted列表中。 细节稍后会充实,但你至少应该包括核心功能,或“游戏的支柱”。 突出作为游戏独特卖点的功能
design influences
What were your design influences for this game (can be other games, films, books, life experiences, etc.)? What are other games are similar in design or target similar players? How does your game differentiate itself from those games?
设计来源(可以是其他游戏、电影、书籍、生活经历等)? 还有哪些设计相似或目标相似的游戏? 您的游戏如何与那些游戏区分开来?
game flow and/or game loop
Include a flow chart that shows the flow between major sections of the game (screens, levels, modes, etc.) and/or visually describes the core game loop. You can use an online tool like draw.io, Google Slides, or Powerpoint to create this
包括一个流程图,显示游戏主要部分(屏幕、关卡、模式等)之间的流程和/或直观地描述核心游戏循环。 您可以使用 draw.io、Google Slides 或 Powerpoint 等在线工具来创建这个
scope management
If you were to actually build this game, you often must prioritize game features based on the limitations of resources you may have (time, talent, budget)? Provide a list of features sorted into “green light” (aka, “go go go!” – must have features for the minimal viable product, aka MVP), “yellow light” (aka, “yield” – stretch features that you ideally would have but may have to yield on some of them due to resource constraints), and “red light” (aka, “stop” – stretch features that you most likely will not have time or resources to add at this point but you want to document in case additional resources become available or perhaps features that could be included in future game updates or sequels).
绿灯 - minimal viable product, MVP,一定要有
黄灯 - 扩展功能,可能不得不放弃
红灯 - 展望,无限制条件下可以加入
- Green Light Features (High Priority)
- Yellow Light Features (Medium Priority)
- Red Light Features (Low Priority)